Obviously, having created this entire site about Lemmings, I'd review
the game quite favourably. So, instead of just saying "Lemmings
is great!" repeatedly, the purpose of this page is to identify the differences
between Lemmings on its various available platforms.
This is the platform that Lemmings was originally designed for and,
for the most part, all others have been based on it.
The Amiga version was also the one that introduced me to Lemmings, and
it didn't take me long realize "Hey, this Lemmings game is great!" (whoops,
sorry). Anyway, I'll go into specifics of the good things about the Amiga
The first advantage the Amiga has over most of the console versions
is having the mouse as main controller. The freedom the mouse gives you
to quickly scroll around and accurately click on lemmings simply cannot
be given by any other controller. That's certainly not to say lemmings
isn't worth playing on a non-mouse system, but if you have the choice
to play with the mouse, I'd definitely recommended it for the best Lemmings
Secondly, I'd choose the two-player mode, though of course if you have
no one who wants to play with you, this doesn't really matter. If you
do, you'll find that the two-player game offers a whole new dimension
of lemmings entertainment. Well, at least for one of the players, anyway.
Playing it requires a lot of patience and a mindset different from the
single-player game, as the goal is not just to get your lemmings to the
exit, but the most lemmings in the game as possible. This will involve
trying to get your opponents lemmings to your exit too, as he or she
tries the same with yours.
Anyway, only few systems have this, and when they do, it's using a split-screen
without no access to a map or the release rate. Not quite the modern-day
multiplayer game, really. As far as I know, there's
network option version or anything, nor
games have a multiplayer option...well, paintball lemmings does, but
that's quite a different game altogether.
Back to the single-player game, the Amiga version includes a cute little
intro, 120 levels (there's 20 for multiplayer) of which four use the
graphics and music of other Psygnosis games. They're pretty cool levels
even if you've never heard of or played those games (see the codes&level
info page to find them, they've the ones in the yellow font).
There isn't really a storyline to the original Lemmings (it starts in
Lemmings 2), and the ending feels a little disappointing if you've
played all 120 levels to get there...But hey, it's a puzzle game, so
what do you really expect? Some of the sequels do have more rewarding
end sequences though.
I've felt little to complain about the level-design of Lemmings, starting
at the first Fun level and playing from there nicely introduces you to
all the features of the game without putting you in impossible situations.
I've read one review somewhere of someone who said one would start tearing
out hair after a couple of levels and that it would require an impossible
amount of patience to play all levels...perhaps having started at a young
age gave me more patience, but even today I think the game is quite do-able.
Sure, you'll get stuck every now and then, but the feeling you get after
having figured out the problem to me is worth the frustration.
Now, on the subject of frustration, the *gasp* bad things about Lemmings!
Yes, there's a few of them...mostly based on improvements included in
the sequels... Primarily, going back to playing Lemmings I miss the fast-forward
button (which they add in L2 and all games beyond it)...increasing the
release rate to maximum is good, but...just not enough at times. The
next thing would be the quick restart button. Instead of there being
one of these, one must go through two dialog screens to just restart
the level you're playing.
Finally, there's an action-replay function
in Windows lemmings and Lemmings 3, which very usefully lets the computer
redo everything you did previously, but allowing you to step in where
you wish to do something differently. But hey, you can hardly blame the
people of the early 90's for not having implemented this, the game itself
was took up enough resources for some systems as it was.
Screenshots (VGA mode)
|(no Intro sequence)
|(no 2-player option)